If an effect refers to casting a commander, it refers to a spell that is a commander. 903.3d If an effect refers to controlling a commander, it refers to a permanent on the battlefield that is a commander.903.3c If a player’s commander is a component of a merged permanent, the resulting merged permanent is that player’s commander.
903.3b If a player’s commander is a meld card and it’s melded with the other member of its meld pair, the resulting melded permanent is that player’s commander.This ability modifies the rules for deck construction, and it functions before the game begins. Commander - in - Chief's office not to be retained with honour. 903.3a Some cards have an ability that states the card can be your commander.A permanent that’s copying a commander (such as a Body Double, for example, copying a commander in a player’s graveyard) is not a commander. A commander that’s copying another card (due to Cytoshape’s effect, for example) is still a commander. The card retains this designation even when it changes zones.Įxample: A commander that’s been turned face down (due to Ixidron’s effect, for example) is still a commander. This designation is not a characteristic of the object represented by the card rather, it is an attribute of the card itself. Each deck has a legendary creature card designated as its commander. If a player chooses to have two commanders, each is counted separately.įrom the Comprehensive Rules (September 8, 2022- Dominaria United) If a player has been dealt 21 points of combat damage by a particular commander during a game, that player loses the game. If a commander is put into its owner's graveyard, is exiled, or is returned to a player's hand or library from anywhere, that player may choose to put it into the command zone as a state-based action. If a player chooses to have two commanders, each is counted separately. As an additional cost to cast a commander from the command zone, the player casting it must pay for each time that player has previously cast it from the command zone. While a commander is in the command zone, it may be cast.
If a player chooses to have two commanders, the color identity is the combined color identity of each. The commander's color identity restricts what cards may appear in the deck. The Mystery Booster test card You're in Command enables a player to change any of their creatures into their Commander (even if it is non- Legendary). In Brawl, every planeswalker can be commander. Players may choose a pair of them if each has the partner ability. Players may choose either a legendary creature or a planeswalker that has an ability allowing it to be chosen as a commander. A player's choice of commander determines which other cards can be played in the deck by determining that deck's color identity.